﻿using UnityEngine;
using System.Collections;

public class trace : MonoBehaviour {
    private GameObject hero;
	// Use this for initialization
	void Start () {
        hero = GameObject.Find("Garrosh");
            }
	
	// Update is called once per frame
	void Update () {
	
	}
    void LateUpdate() {
        transform.position = hero.transform.position - new Vector3(0, 0,3);

    }
}
